Together Mode

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Tips for battling in Together Mode can be found here.
Together Mode is a multiplayer feature introduced in Kid Icarus: Uprising that allows up to six players to battle against one another during a set period of time.


256px-Nintendo network logo

Nintendo Network Logo.

Uprising supports local and online multiplayer options, allowing six people nearby or across the globe to battle each other in both random and friend matches. If six players are not present by the end of the countdown before a Far Away match, the remaining slots are filled with AI computer players. Prior to December 9th of 2013, Nintendo Wi-Fi Connection was used instead of Nintendo Network.


On the Together Mode home menu, in the top right corner of the 3DS's top screen, players are ranked with symbols. This rank increases with each opponent defeated in Together Mode.

1KillIconTogetherMenu: 1 Defeat
10KillIconTogetherMenu: 10 Defeats
100KillIconTogetherMenu: 100 Defeats
1000KillIconTogetherMenu: 1,000 Defeats
10000KillIconTogetherMenu: 10,000 Defeats
100000KillIconTogetherMenu: 100,000(?) Defeats

Pressing the X button on the Together Mode home screen will allow the player to access their "Battle Stats" screen, which displays the number of victories they have achieved in both multiplayer modes, as well as the amount of people they have defeated in total.


Light vs. Dark

Light vs Dark

In this mode, six players are divided into two teams: Light Team and Dark Team. Each team consists of three Fighters with separate health bars, and each is armed with a weapon of their choice.

In addition to the individual health bars, each team also has a life gauge that is depleted each time a team member is eliminated. The more valuable the weapon a player possesses, the more that team's gauge is depleted upon their defeat.

Once a team's life gauge is fully depleted, that team's last defeated member will respawn as an angel: Pit for the Light Team, and Dark Pit for the Dark Team. When this occurs, the life gauge for that team replenishes and is instead used as the angel's health bar.

To ensure victory in this mode, one team must deplete the other team's life gauge and defeat their angel. However, angels are much stronger in battle and have more health than the typical Fighter, making teamwork necessary in order to succeed.

Screenshot 45527 thumb wide930

Free for All

This mode has no teams or angels, instead pitting differently-colored Fighters against one another until time runs out.


Scoring System

At the end of a match, players are given a score. Their score is determined based on the number of opponents they have defeated, as well as various other factors. In Light vs. Dark, scores simply determine how many hearts the player is rewarded after battle. In Free for All, scores determine a player's final standing in that match: the player with the highest score is ultimately declared the winner.

Weapons and Powers

At the beginning of each match, players can choose between the various weapons they have collected during their gameplay and place them into sets. Powers can also be added to these sets, allowing for quick selection of different styles of gameplay between each match.


Items can be found on the ground of stages to assist the player in their match, including food to replenish health, and Smart Bombs to continuously damage opponents and keep them in place.


At the end of a match, players may be rewarded with a variety of different weapons, powers, or Idols.

Occasionally, an additional "mystery bonus" may be given out in the form of a weapon or power. The bonus is revealed at the start of a match, and the player who receives this bonus is chosen at random after the match has ended.


Name Description Picture
Windy Wasteland A large arena that favors staffs and clubs. Windy Wasteland
Lava Basin A pit filled with lava that opponents can be knocked into for easy KOs. Lava Basin
Starlight Observatory A large structure with various rooms and corridors. Starlight Observatory
Ancient Fortress A large castle that favors long range weapons and an open field favoring short and mid-range weapons. Forgotten City
Twilight Stratosphere Several platforms that require use of jump pads to travel. Twilight Stratosphere
Desert Tomb A stage with a large underground room where most fighting takes place. Desert Tomb
Rail Temple A huge arena with a platform in the middle. This map features grind rails which are used to traverse the arena. Rail Temple2
Cave of Spirits A cavern with many hallways connected by a larger room.
Forgotten City A map favoring close and mid-range weapons with the fighting focused in the ruins.
Spiral Tower An uneven battlefield with perfect spots for ambush and a single tower for sniping.
Large Arena Flat surface that opponents can be launched off of. Favors all weapons. This map is highly uncommon in Anyone matches. Battlefield
Small Arena A smaller version of the Large Arena. It functions similarly to the Final Destination stage from the Super Smash Bros. series. Like the Large Arena, this is a highly uncommon stage in Anyone matches.

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