- This article contains information for Pit's appearance in Super Smash Bros. Brawl; other articles for Pit can be found here.
“The hero from Kid Icarus fights with Palutena's Bow, which converts into dual blades.”
Pit makes his first appearance as a playable fighter in Super Smash Bros. Brawl, which also introduces his new character design compared to those from older versions of the Kid Icarus series. Pit is unlocked at the start of the game.
Weapons and Abilities
Pit wields the Sacred Bow of Palutena, also called the Palutena Bow. He can split it into dual blades with one in a reverse grip for quick separation and attachment, a trait that would carry on to its appearance in Uprising along with all other bows of the game. Pit changes the weapon assembly into three different forms to attack: a bow, dual blades, and a double-headed sword.
Pit is one of three characters who are capable of gliding, the other two being Meta Knight and Charizard.
Ranking as a Character
Due to his moveset (his fast projectile, which is controllable after release and can cover a great distance in a short time; his superior recovery; his multiple projectile-reflecting moves; and his multi-hit attacks, which include his Neutral Air attack and Forward Special), Pit is considered easy to use by beginners.
However, without many reliable options for KOing opponents, and the inability to reactivate the Wings of Icarus should he be hit during the move until he lands again, he is kept from a higher spot on the tier list—he currently ranks 17th out of 38 characters on the tier list.
Role in the Subspace EmissaryIn the Subspace Emissary, Pit is first seen watching Mario and Kirby battling on a stadium through a mystical fountain in Skyworld. When he sees the stadium get engulfed by Subspace, Palutena appears and sends him to defeat the Subspace Army, granting him the Palutena Bow. Pit meets Mario shortly after, and the two team up to defeat the Subspace Army.
Eventually, all the characters (with the exception of Luigi, Ness, King Dedede, Sonic, Jigglypuff, Toon Link, and Wolf) join up and invade the Subspace, only to get turned into trophies by Tabuu. However, he and most of the others are rescued by King Dedede, Luigi, and Ness, who had been absent in the invasion due to the fact that they had badges that made them immune to becoming trophies. Pit then takes part in the final battle against Tabuu with all the other characters.
|Description||Pit balances on the tip of his bow and kicks upward. Pit damages anything below or above him while doing this.|
|Button Code||Up (Hold) > A|
|Description||Pit crouches and slashes at the opponent's feet once, but this can be repeated. This move launches opponents upward.|
|Button Code||Down (Hold) > A|
|Description||If the user attacks while Pit is walking, Pit jabs both blades of his dismantled bow forward.|
|Button Code||Left/Right (Hold) > A|
|Description||Pit separates his bow and slices them into the air above three times.|
|Damage|| First Hit: 3% (Uncharged), 4% (Fully Charged)|
Second Hit: 2% (Uncharged), 3% (Fully Charged)
Third Hit: 8% (Uncharged), 11% (Fully Charged)
|Button Code||Up + A > Release|
|Description||Potentially Pit's heaviest-hitting move. Pit slices in the direction he's aiming at twice: first upward, then downward.|
|Damage|| First Hit: 7% (Uncharged), 9% (Fully Charged)|
Second Hit: 12% (Uncharged), 17% (Fully Charged)
|Button Code||Left/Right + A > Release|
|Description||Pit crouches down with his bow dismantled, then jabs his blades to either side of him, both very close to the ground. This hits the opponent's feet, which launches them upward.|
|Damage|| Front Hit (Uncharged): 13% (Close-range), 12% (Mid-range), 10% (Tip)|
Front Hit (Fully Charged): 18% (Close-range), 16% (Mid-range), 14% (Tip)
Back Hit (Uncharged): 10% (Close-range), 9% (Mid-range), 8% (Tip)
Back Hit (Fully Charged): 14% (Close-range), 12% (Mid-range), 11% (Tip)
|Button Code||Down + A > Release|
|Description||Pit spins his assembled bow in its fan form in front of him.|
|Damage|| First 7 hits: 1% per hit|
Eighth Hit: Additional 4%
|Button Code||(Mid-air) A|
|Description||Pit spins his assembled bow in its fan form, like helicopter blades, but only for about 1/2 a second. This usually launches opponents upward.|
|Damage||2% per hit (6 hits total)|
|Button Code||(Mid-air) Up + A|
|Description||Pit swings both of his blades in front of him in a scissor-like motion.|
|Button Code||(Mid-air) Forward Directional Input + A|
|Description||One jab of a blade backwards.|
|Button Code||(Mid-air) Backwards Directional Input + A|
|Description||Pit swings one of his blades under him while falling.|
|Button Code||(Mid-air) Down + A|
Grab and Throw
|Description||Pit knees the opponent while holding them. This is repeatable until the opponent is thrown, or breaks free of the grab.|
|Damage||2% per kick|
|Button Code||Repeatedly press the Grab button|
|Description||Pit balances himself on his hands and kicks the opponent upward.|
|Button Code||Grab > Up|
|Description||Pit slices the opponent forwards with one of his blades.|
|Button Code||Grab > Forward Directional Input|
|Description||Pit spins about three times, then throws the opponent away.|
|Button Code||Grab > Backwards Directional Input|
|Description||Pit throws them down, and accelerates the force with a smash of the hand.|
|Button Code||Grab > Down|
|Description||Pit spins around on one leg. This renders Pit invincible for a very brief period of time.|
|Button Code||Shield/Grab > Down|
|Description||Pit dashes forward or hops backwards, similar to dodging in Kid Icarus: Uprising. This renders Pit invincible for a very brief period of time.|
|Button Code||Shield/Grab > Left/Right|
|Description||Pit spins backwards in the air. This renders Pit invincible for a very brief period of time.|
|Button Code||(Mid-air) Shield/Grab|
|Description||If Pit attacks while he is down, he will jump up and jab one blade to the side, then slice upward in the opposite direction.|
|Damage||6% to either side|
|Button Code||(While laying down) Any attacking button|
|Description||If Pit is holding onto the edge of a platform, he can quickly flip onto the stage and kick foes in front of him.|
|Button Code||(While hanging from the ledge) Any attacking button|
|Neutral Special: Palutena's Arrow|
"Change the angle of fire and trajectory of your ethereal arrows once you've drawn the bow."
|Description||Pit's basic ranged attack deals minor damage and knockback, but these parameters increase if the button is held down for a few moments. The arrow can be aimed, but charging the attack causes it to fly faster and thus becomes more difficult to guide. Unlike the traditional Arrow of Light, this doesn't pierce through targets. Pit's bow can be aimed straight up before shooting, and the arrow can be controlled after it leaves the bow; however, because of its speed, it is difficult to perform a full 360 degree turn with the arrow. Unlike other characters' projectiles, Pit's projectiles seem to have an unlimited range (or unlimited expire time).|
|Damage||5% (Uncharged), 11% (Fully Charged)|
|Button Code|| Activate: B (Hold to charge)|
Aim before launch: (While charging) Left, Right, or Up
Launch: Release B or wait until full charge
Aim after launch: Any Directional Input
|Up Special: Wings of Icarus|
"Fly around the stage on a pair of wings. The wings dissolve after a short time."
|Description||This grants Pit limited flight lasting roughly 4 seconds, making it one of the best recovery moves in the game; Pit can almost always recover using this move unless he's blasted off the screen. Unfortunately, this move leaves him defenseless while in flight, and being hit cancels it.|
|Button Code||Up + B|
|Side Special: Angel Ring|
"Spin Palutena's Bow at blinding speed, scoring multiple hits on the enemy."
|Description||Pit spins his bow in front of him like a buzzsaw. Pit can maintain this move indefinitely and it can also reflect projectiles, but he can't move while performing it.|
|Damage||15% when not repeated|
|Button Code||Left/Right + B|
|Down Special: Mirror Shield|
"Projectiles that hit the mirror shield bounce back and cause more damage than they did before."
|Description||Pit drops into a crouch and pulls out a reflective mirror shield. It reflects all projectiles and items that hit it. Physical contact with the shield inflicts minor damage, but it's best used to counter ranged attacks. If an opponent strikes the shield just as it is deployed, it will turn the opponent around.|
|Damage||Reflects projectiles at 1.5x damage|
|Button Code||Down + B|
"Call up an immense image of Palutena, Goddess of Light. Pit, captain of Palutena's Army, commands the Centurions to divebomb into enemies."
|Description||Pit summons an army of Centurions to attack all opponents on the stage. The Centurions will rush to their targets and attempt to slam into them, trying to knock them off the screen. The Centurions immediately fall off-screen afterward, regardless of whether they hit players or not.|
|Damage||16% per hit|
|Button Code||(After breaking open the Smash Ball) B|
|"The fight is on!"|
|"You're not ready yet!"|
|Mirror Shield (Successful Reflect)||"Nice try!"|
|Unused Voice Clip||"Here we go!"|
|Palutena's Army (Final Smash)||"All troops! Move out!"|
|KO'd (Occasionally)||"I'm done for..."|
|"You can't defeat me."|
|"Great Palutena, victory is ours!"|
The captain of the royal bodyguards of Palutena, goddess of light and ruler of Angel Land. The dark goddess, Medusa, conquered the underworld, the surface world, and the heavens, and imprisoned Palutena. Pit escaped and, armed with Palutena's magical bow, set out to free her. Along the way, he gathered Three Sacred Treasures with which he challenged Medusa.
Pit's Final Smash. An image of the goddess Palutena appears, heralding the arrival of Pit's legions, the Centurions. These flying warriors proceed to attack all enemies with fierce savagery. Once a Centurion strikes an enemy, he falls from the sky, never to fly again. Centurions are so fast that dodging them is very hard. Take heart, Centurions! Your deaths are not in vain!
Victory ThemeA remixed excerpt from the original Kid Icarus's title theme.
Similar to the Palutena's Guidance feature in Super Smash Bros. for Nintendo 3DS/Wii U, Codec Conversations are an easter egg feature in Super Smash Bros. Brawl that showcases conversations between Snake, Otacon, Mei Ling, and Roy Campbell of the Metal Gear series.
In order to activate it, the player must tap Snake's down taunt briefly and gently while at the Shadow Moses Island stage.
The following is Pit's Codec Conversation.
- Snake: Otacon, there's a kid with wings out here. Is he a mutant? Or is he just into costumes?
- Otacon: That's Pit, Snake. Pit is an angel from Angel Land. He's the captain of Palutena's Army.
- Snake: Angels. Give me a break!
- Otacon: I dunno, maybe he's from a different species. But those wings on his back and those mysterious weapons he has are the real deal. He may look young, but he's a veteran warrior. Watch yourself. He used to be a weakling, but countless trials over the years have toughened him up.
- Snake: And by trials, you mean, "Game Overs"?
- Otacon: Yeah, you should know all about that.
- When Pit obtains the Hammer or Golden Hammer, his swinging animation consists of only two frames, a direct reference to his Mallet animation from the original Kid Icarus.