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Kid Icarus: Uprising

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Kid Icarus: Uprising

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Developer

Project Sora
Sora Ltd.

Publisher

Nintendo

Platform

Nintendo 3DS

Release Dates

Japan: March 22, 2012
North America: March 23, 2012
Europe: March 23, 2012
Australia: March 29, 2012

Genre

Third-person shooter
Rail shooter

Rating

E 10+

Modes

Single Player
Multiplayer

Previous

Kid Icarus: Of Myths and Monsters

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Kid Icarus: Uprising (新・光神話 パルテナの鏡 Shin Hikari Shinwa Parutena no Kagami, lit. "New Light Myth: Palutena's Mirror") is the third installment of the Kid Icarus series, released on the Nintendo 3DS in March 2012. Released 21 years after Of Myths and Monsters, it is considered to be the revival of the long-dormant series.

Project Sora is the developer, with Masahiro Sakurai as the lead designer and writer. The game was released on March 22nd in Japan, March 23rd in the US and Europe, and March 29th in Australia.

Story

759px-Logo-Uprising

The English logo of Uprising.

Uprising is a direct sequel to the classic NES game, and takes place 25 years (24 in the Japanese version) after the original Kid Icarus. Medusa has been resurrected, and once again attempts to eradicate the humans while trying to take revenge on Pit and Palutena. Upon learning of this, Palutena has recalled her most loyal servant, Pit, to stop Medusa and her Underworld Army, and restore peace to Skyworld once more.

Along the way, Pit must take down Twinbellows, Dark Lord Gaol, Hewdraw, the Great Reaper, Pandora, Thanatos, and a faction known as the Space Pirates in order to reclaim the Three Sacred Treasures and make his way to Medusa. However, it is only after her defeat that they realize their enemy was not actually Medusa, but rather Hades, the true ruler of the Underworld.

Gameplay

Chapters

The story mode is divided into separate chapters that each represent a stage. Each stage is usually comprised of an Air Battle, a Land Battle and a Boss Battle.

Solo Mode

Dieing

The Fiend's Cauldron spilling.

Solo Mode is where the main game and its story takes place. Before starting a chapter, the player is able to put hearts into the Fiend's Cauldron to increase the intensity level. The more hearts put into the cauldron, the better the rewards within the chapters. However, the difficulty level will also rise proportionally to the amount of hearts put into the cauldron.

Air Battle

In this game, Pit is granted the Power of Flight from Palutena, giving him the ability to fly for a limited amount of time. The areas where this ability is used resemble a free-aiming flight mode, where Pit can fly in one direction and aim in another, reminiscent of the Palace in the Sky in the original Kid Icarus. While flying, Palutena will control Pit's flight path, but most of the dodging and attacking is left to Pit to handle.

Land Battle

On land, Pit must progress to his destination by overcoming hordes of enemies. These ground sections make up most of the game. In this segment, Pit's movement is entirely left up to the player.

Boss Battles

Battle Results

The Battle Results screen after beating a chapter.

At the end of every chapter, Pit faces off with a boss character. These range from fighting massive monsters such as Twinbellows, to battling more humanoid characters like Dark Lord Gaol. In some cases, such as with Hewdraw or Dark Pit, a portion of the boss fight may begin in the air, then continue on land.

Together Mode

Together Mode is split up into two play styles: Light vs. Dark and Free-for-All.

In Light vs. Dark, players are split into teams of three and tasked to defeat opponent players. There is a team life gauge, which decreases with each death of a teammate. The amount of points it drops by is determined by the weapon value, thus, the higher the value, the more points will be lost. When the gauge has been fully depleted, the player whose death fully depleted the gauge becomes that team's Angel, which is Pit for the Light team and Dark Pit for the Dark team. From here on, the goal is to kill the Angel, which is more difficult than it appears as Angels have increased health, attack power, and defense.

In Free-for-All, up to six players are pit against each other and must rely on themselves to gain the highest amount of kills.

AR Battles

The game also features an AR Battle Mode, allowing players to see all characters, enemies, items, and weapons using AR Cards and the Nintendo 3DS's dual cameras. With this mode, battles can be waged with different characters and enemies, each of which have their own stats and health bars.

Weapons

Pit starts with a basic First Blade, but as he progresses, he can gain a very large arsenal of powerful weapons that can be chosen from before each stage. Each weapon is able to perform melee, ranged, dash and charged attacks. In addition, each category of weapon has a special power attack that can clear the screen of most enemies and their projectiles. This attack type can only be used during the flight sequences, and when at least one blue orb on the bottom touchscreen is full.

Twelve different weapons are available for each category, and with 9 categories, Kid Icarus: Uprising boasts 108 weapons. The weapon categories are as follows:

  • Bows - Weapons that shoot fast homing arrows that do decent damage. They split into two blades for melee attacks.
  • Blades - Balanced weapons that are good for both ranged and melee.
  • Claws - Claws worn on both hands. They make the user faster, and the weapon's melee attack can be chained 5 times, but they have poor ranged ability.
  • Orbitars - Two floating orbs that fire two energy shots at multiple foes, or one shot at a single foe. Orbitars have a very high shot rate.
  • Arms - Large, bulky devices that Pit wears over his arm. Their impressive melee damage make up for their incompetency in ranged attacks.
  • Palms - A glowing tattoo around Pit's hand that shoots shock-waves of energy at his opponents. While they have excellent homing and rapid-fire capabilities, they typically possess poor range.
  • Cannons - Large guns that Pit wears on his arm. Its shots bounce off walls and floors, and can hit multiple enemies with their explosions. However, they are very heavy and will slow the player down.
  • Staffs - Similar to sniper rifles, their shots gain power over a distance. However, they have poor melee ability and do not have homing.
  • Clubs - Massive weapons that have the most powerful melee attacks in the game. Their melee chains can be stacked to a maximum of two blows, and their charged shots can pierce walls and obstructions.

Powers

Powers are new items that give different abilities to Pit for use in battle. They each have different effects when used, ranging from unleashing powerful attacks to recovering Pit's health.

Vehicles

In addition to these weapons and abilities, Pit is able to utilize armed vehicles in battle and for transportation, which include a mech-like armor known as the Cherubot, a sphere-shaped vehicle known as the Aether Ring, and a beetle-like vehicle known as the Exo Tank.

Voice Cast

Characters English Voice Japanese Voice

Pit

Dark Pit

Antony Del Rio Minami Takayama
Palutena Ali Hillis Aya Hisakawa
Medusa Cree Summer Naomi Shindō
Magnus Fred Tatasciore Kenji Nomura
Dark Lord Gaol Kari Wahlgren Junko Minagawa
Thanatos Danny Mann Eiji Itou
Pandora Nika Futterman Mariko Suzuki
Poseidon Fred Tatasciore Ryūzaburō Ōtomo
Hewdraw Danny Mann Masaya Takatsuka
Hades S. Scott Bullock Hōchū Ōtsuka
Viridi Hynden Walch Makiko Ohmoto
Phosphora Kari Wahlgren Yuka Komatsu
Arlon Troy Baker Yasuhiko Tokuyama
Pyrrhon Troy Baker Tetsu Inada
Chariot Master Alan Oppenheimer Hōchū Ōtsuka
Dyntos Alan Oppenheimer Kōji Yada


Underworld Enemies

Returning Enemies

New Enemies

Animated Shorts

Before the release of the game, Nintendo created three animated shorts for the 3DS's Nintendo Video service with the help of three well known Japanese animation studios: Production I. G., Studio 4°C and Shaft, Inc.

  • Production I.G named its Kid Icarus animation Thanatos Rising. It features Pit's battle against one of the commanders of the Underworld Army, Thanatos. This video was separated into three parts.
  • Studio 4°C named its video Medusa's Revenge. It shows the rise of Medusa prior to the events of the original Kid Icarus game, up to the beginning of Uprising. This video was a single-episode short.
  • Shaft. Inc produced Palutena's Revolting Dinner. In this video, Palutena attempts to cook dinner for herself and Pit, but finds that it is much more difficult than originally anticipated. This video was separated into two parts.

Trivia

Kiujapanesecover

The Japanese cover of the game.

  • The Japanese cover art features Pit with his mouth open and smiling, flying against a pink and blue sky background. On the English cover art, however, his face was changed to look more determined and the pink hues were removed. Similar changes are also a common occurrence with cover arts from the Kirby series, a game franchise also created by Masahiro Sakurai.

External Links


Games in the Kid Icarus series.
Main Series Kid IcarusKid Icarus: Of Myths and MonstersSuper Kid Icarus (canceled) • 3D Classics: Kid IcarusKid Icarus: Uprising
Related Games Super Smash Bros. BrawlSuper Smash Bros. for Nintendo 3DS/Wii U
NES Remix 2

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