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Clubs

Pit wielding the Ore Club.

The Club (巨塔 Kyotō, "Giant Tower") is a type of weapon introduced in Kid Icarus: Uprising. Shown to be one of the strongest weapon types in the game, it is capable of a variety of different attacks.


Attributes[]

Due to its massive size, the club is the most powerful weapon of all nine weapon types, possessing the potential to plow through hoards of enemies, pierce walls, and deflect certain projectiles. To make up for these advantages, clubs typically have slower attacks, decrease the user's movement speed, and have limited range.

Strengths[]

Innate:

  • Stamina is 12 seconds, higher than any other weapon family
  • Neutral Shot has innate Slip Shot property (exceptions: Atlas and Magnus Clubs)
  • Swings instantly destroy any hit projectiles and, being melee attacks, don't use shot chargeup
  • Parry Chargeup is higher
  • Neutral Swings improve walking speed when in use (exception: Capricorn Club)

Standard (applies to Ore Club and the majority of Clubs):

  • Large shot size
  • Highest base damage from both melee and range attacks
  • Second highest projectile range of weapon families, topped only by Staves except for Neutral Shot
  • Projectile damage increases over distance
  • Neutral Shot gets +2 Shot Cancel and Dash Shots get +1 Shot Cancel, and both have heightened Shot Stamina

Weaknesses[]

Innate:

  • No rapid fire
  • All attacks are slower compared to other weapon families
  • All Dash attacks don't provide much momentum at all
  • Melee Combo is limited to 2 hits

Standard:

  • Weakest mobility of all 9 weapon families
  • Longest chargeup times
  • Velocity on projectiles is not very high


According to Palutena, clubs are actually fairly light when wielded, a feat achieved through magic. Their brute force against enemies is not affected.[1]

Variations[]

Name

Idol Description

Image

Ore Club

Clubs are unique weapons ideal for dealing huge amounts of damage. Their gigantic long-range charged shots can even pass through walls! The Ore Club is fashioned from minerals that were mined on the mountain of the gods. Oreclub

Babel Club

Designed to look like the tower that incurred the wrath of the heavens, this club has the longest charge time of any weapon. Its charged shots kick up a violent storm that delivers consecutive strikes, so try to make sure all of them hit. Babelclub

Skyscraper Club

A club with a rather modern look. Its charged shots deal massive damage up close and decrease in power the farther they travel. The Skyscraper Club decreases the user's speed more than most clubs. Skyscraperclub

Atlas Club

Unlike most clubs, the Atlas Club allows users to run quickly while using it. Its shots don't pass through obstacles, but its dash attacks travel fast with a high homing ability. A club that handles more like other weapon types. Atlasclub

Earthmaul Club

The Earthmaul Club has a longer reach than any other weapon, its charged shot traveling up to 126 m. This is roughly three times the range of the First Blade. Its backward-dash charged shot reflects off walls. Earthmaul Club

Ogre Club

The club used by Dark Pit in his battle with Pit beneath the temple in Chapter 6. Though its charged shots are slow and easily dodged, this superbrutal club has the most powerful melee attack of any weapon. Ogre Club

Halo Club

This lightweight club shoots halos for its ammunition. Unlike other clubs, the Halo Club's charged shots can paralyze opponents. However, it has a low attack power and is particularly ill suited for melee attacks. Haloclub

Black Club

While the mysterious Black Club's attack power and homing ability are high, its charge time and shot speed are slow. And not only do its charged shots cancel out enemy fire, they look really cool doing it too! Blackclub

Capricorn Club

The Zodiac weapon bearing the sign of Capricorn. Its spiraling charged shots lack range, do less damage as they travel, and don't cancel out other shots. However, these shots do move fast and have a superfast charge time. Capricorn

Aurum Club

This club has charged shots that have limited range and lack homing but are large, making it harder for targets to avoid them. It can also shoot through obstacles, and its shots have a strong potential for nullifying incoming fire. Aurumclub

Hewdraw Club

This club fires blade blasts and flame breath like the beast himself. Its charged shots have an extremely long range and high homing ability but are somewhat lacking in damage. Its melee attack also packs a mighty punch! Hewdrawclub

Magnus Club

Designed to look like Magnus's sword, this club is at the top of its class in melee power and even boosts the speed of its user! Its shots barely have any range, making it the rare weapon exclusively suited to close combat. Magnus Club

Gallery[]

Trivia[]

  • Although it is one of the nine basic weapon types, the Club was completely absent from early demos of Kid Icarus: Uprising for unknown reasons. It is possible that at the time, the Club was not yet fully implemented.

References[]

  1. Weapon Conversation
    Palutena: Clubs are large, yes. But they're not as heavy as they look, right?
    Pit: Yeah, why is that?
    Palutena: The magic inside them makes them lighter when held. But they're much heavier when you swing them.


Weapons in Kid Icarus: Uprising
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Arms
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Blades
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Bows
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Cannons
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Claws
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Club Mini Icon
Clubs
Ore ClubBabel ClubSkyscraper ClubAtlas ClubEarthmaul ClubOgre ClubHalo ClubBlack ClubCapricorn ClubAurum ClubHewdraw ClubMagnus Club
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Orbitars
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Palms
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Staffs
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